Extraordinarily lifelike characters are to begin appearing in films and
computer games thanks to a new type of animation technology.
Emily - the woman in the above animation - was produced using a new modelling
technology that enables the most minute details of a facial expression to be
captured and recreated.
She is considered to be one of the first animations to have overleapt a
long-standing barrier known as 'uncanny valley' - which refers to the
perception that animation looks less realistic as it approaches human
likeness.
"Ninety per cent of the work is convincing people that the eyes are real,"
Mike Starkenburg, chief operating officer of Image Metrics, said.
"The subtlety of the timing of eye movements is a big one. People also
have a natural asymmetry - for instance, in the muscles in the side of their
face.
they are what
makes people look real."
Emily' will set a new precedent for photo-realistic characters in video games and films